Harvester is a family game for 2-6 players, aged 11 and up. A single game of Harvester can take anywhere from 20 to 120 minutes. The reason for this rather large range, is that the player can set score limit themselves. In addition, the game offers a simple handicap system to even the odds for the less experienced or younger players. Learning to play the game only takes a couple of minutes, which isn't to say that the game lacks depth.
The game is about area control and set collection. You win by reaching the player determined score limit. During the course of the game players will collect sets of resources to score points, while obviously trying to prevent others from doing the same. Alliances are part of the game, trading however, isn't.
Harvester was developed as a reponse to players wanting a board game with the elegance of Pareto, but shorter and with less complexity. For this reason Harvester started as a reduced version of Pareto in June 2011, but has since then developed a life of its own. The game has been playtested extensively, and is today considered ready for publication.
If you are a game publisher looking for an uncomplicated yet sophisticated family game, Harvester might be exactly what you are looking for. Let us know and we'll send you the rules and/or a prototype.
Johan H. W. BasbergConcept/ Game Design/ Art